Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

Walk cycle.

The tail is largely inactive through a combination, at the time, of time constraints(I created the cow for the game in my own time) combined with the complexity of interaction with the legs the tail would ha,e and the shortage of bones in the tail to represent this.
Fortunately the length of the grass the cows were in hid the lack of movement so it wasn't a problem.

All work by Lachlan Creagh