A
segmented monster from the dawn of 3d characters in games (c1998).
Although it is a working file (this monster and others were canned
when the game it was intended for was reinvented) and 10 years old,
I still quite like it.
At around 600 polys(triangles) it was breaking the bank in a world
filled with 160 poly humans.
All work by Lachlan Creagh.
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