|
A
segmented dragon from the dawn of 3d characters in games (c1998).
Although it is a working file (this dragon and others were canned
when the game it was intended for was reinvented and so work was abandoned)
and 10 years old, I still quite like it.
(Although this render which is of the same vintage isn't so great.)
At around 650 polys(triangles) it was breaking the bank in a world
filled with 160 poly humans. Interesting the cycles I was creating
at this time were pure speculation as no ingame 3d characters had been
done
before
at the company where I was working and so I made various
flying, banking, taking off, hovering actions etc. Note the buget segmented
wings!
All work by Lachlan Creagh.
|
|