A segmented dragon from the dawn of 3d characters in games (c1998).
Although it is a working file (this dragon and others were canned when the game it was intended for was reinvented and so work was abandoned) and 10 years old, I still quite like it.
(Although this render which is of the same vintage isn't so great.)
At around 650 polys(triangles) it was breaking the bank in a world filled with 160 poly humans. Interesting the cycles I was creating at this time were pure speculation as no ingame 3d characters had been done before at the company where I was working and so I made various flying, banking, taking off, hovering actions etc. Note the buget segmented wings!


All work by Lachlan Creagh.