Walk
cycle.
The tail is largely inactive through a combination, at the time, of
time constraints(I created the cow for the game in my own time) combined
with the complexity of interaction with the legs the tail would hav,e
and
the
shortage of
bones
in the
tail
to represent
this. Fortunately the length of the grass the cows were in hid the
lack of movement so it wasn't a problem.
All work by Lachlan Creagh
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